Generations of Computer Game System: Defying the Method we Define Home Entertainment
Entertainment takes its new form. With the advancement of technology and its integration to numerous aspects of our lives, conventional home entertainment such as theatrical plays and cultural shows is changed by so-called "electronic entertainment". There you have different digital and animated films that you can watch on cinema or on your house entertainment system, cable television system (CTS), and the video game system, which is popular not just to young and old players alike but also to game designers, merely because of the advancement of innovative technologies that they gamesread can use to improve existing video game systems.
The computer game system is meant for playing computer game, though there are modern video game systems that permits you to have a gain access to over other types of home entertainment using such video game systems (like enjoying DVD movies, listening to MP3 music files, or surfing the Internet). Therefore, it is frequently described as "interactive home entertainment computer system" to identify the game system from a device that is utilized for various functions (such as personal computer and arcade video games).
The first generation of video game system started when Magnavox (an electronics business which makes tvs, radios, and gramophones or record players) released its first computer game system, which is the Magnavox Odyssey created by Ralph Baer. Odyssey's popularity lasted till the release of Atari's PONG computer game. Magnavox recognized that they can not compete with the popularity of PONG video games, therefore in 1975 they created the Odyssey 100 video game system that will play Atari-produced PONG games.
The second generation of video game system came a year after the release of Odyssey 100. In 1976, Fairchild launched the FVES (Fairchild Video Entertainment System), which made use of a programmable microprocessor so that a video game cartridge can hold a single ROM chip to save microprocessor guidelines. Nevertheless, because of the "video game crash" in 1977, Fairchild deserted the video game system industry. Magnavox and Atari stayed in the computer game industry.
The renewal of the computer game system started when Atari released the popular arcade Area Intruders. The market was suddenly revived, with lots of gamers made purchase of an Atari computer game system just for Area Invaders. To put it simply, with the popularity of Area Intruders, Atari controlled the video game market throughout the 80s.
Video game system's third generation entered into wanting the release of Nintendo's Famicon in 1983. It supported complete color, high resolution, and tiled background video gaming system. It was at first introduced in Japan and it was later brought to the United States in the form of Nintendo Home entertainment System (NES) in 1985. And similar to Atari's Area Intruders, the release of Nintendo's popular Super Mario Brothers was a big success, which completely revived the suffering computer game system industry in the early months of 1983.
Sega planned to compete with Nintendo, however they failed to establish substantial market share. It was till 1988 when Sega launched the Sega Genesis in Japan on October 29 of the very same year and on September 1, 1989 in the United States and Europe areas. Two years later on, Nintendo launched the Super Nintendo Entertainment System (SNES) in 1990.
Atari came back with their new video game system, which is the Jaguar and 3DO. Both systems might display more onscreen colors and the latter made use of a CD instead of video game cartridges, making it more effective compared to Genesis and SNES. Nintendo, on the other hand, opted to launch new video games such as Donkey Kong Nation instead of producing new computer game systems. Sega's Vectorman and Virtua Racing did the same. A number of years later on, Sony, Sega, and Nintendo released the fifth generation of computer game systems (PlayStation, Saturn, and N64, respectively).
The sixth generation of game systems followed, including Sega (Dreamcast, which was their last video game system and the very first Internet-ready video game system), Sony (PlayStation 2), Nintendo (Video Game Cube which is their very first system to make use of video game CDs), and the newbie Microsoft (Xbox).
The latest generation of computer game systems is now gradually going into the game industry. These are as follows:
- Microsoft's Xbox, which was released on November 22, 2005;
- Sony's PlayStation 3, which is schedule to be released on November 11, 2006 (Japan), November 17 of the same year (North America), and March 2007 (Europe); and
- Nintendo's Wii, which is set up to be released on November 19, 2006 (The United States And Canada), December 2 of the exact same year (Japan), December 7 (Australia), and December 8 (Europe).
The development of video game system does not end here. There will be future generations of video game system being developed as of this minute, which will defy the method we specify "home entertainment".